Japanese Internment
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[47] - (2x) Death Monster
[48] - (3x) Chimera Hawk
[49] - Luther sequence
[II] Boss Fights / Forced Battles - Aquatic Gardens of Surferio
[A.1] - Sculpture Lord and (2x) Sculpture Guard
[III] Boss Fights / Forced Battles - Ancient Ruins of Mosel Underground
[R.1] - Amoeba Giant
[R.2] - Aurora Monster
[R.3] - Spirit Trio
[IV] Boss Fights / Forced Battles - Maze of Tribulations
[M.1] - Render
[M.2] - Succubus
[M.3] - Basilisk King
[M.4] - 9 Sets of Aqua Wisps
[M.5] - Earth Dragon
[M.6] - Springer
[M.7] - Alei
[M.8] - Mighty Vox
[M.9] - Sootie
[M.10] - Floor 8 Minibosses
[M.11] - Gabriel Celesta
[V] Boss Fights / Forced Battles - Sphere 211 (Floors 101 - 211)
[S.1] - Norton Redux (floor 101)
[S.2] - Enraged Crosell (floor 115)
[S.3] - Shadow Dragon (floor 126)
[S.4] - Vengeful Shelby (floor 137)
[S.5] - Frenzied Biwig (floor 147)
[S.6] - Green Thing (floor 159)
[S.7] - Arch Demon (floor 170)
[S.8] - Angry Azazer and Raging Belzeber (floor 181)
[S.9] - Furious Berial (floor 192)
[S.10] - Super Blair (floor 200)
[S.11] - Lenneth (floor 210)
[S.12] - Ethereal Queen (floor 211)
[S.13] - Freya
[VI] Boss Fights / Forced Battles - Urssa Cave Temple
[U.1.1] - Albel and Romero
[U.1.2] - Nel and Zorto
[U.1.3] - Peppita and Hodge Podge
[U.1.4] - Roger and Farbnil
[U.2] - Fayt + Whoever he was paired with in the ending
[VII] Albel
[Al.1] - Albel 2
[Al.2] - Albel 3
[Al.3] - Albel 4
[VIII] Gemity Arena
[G.1] - Reigning Champions
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Abbreviations and Introduction [In]
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Abbreviations:
-AAA: Anti-Attack Aura. There are two main types of attacks in this game:
Strong and Weak. If a weak attack is launched at a target that is at 100% fury,
the attack will be guarded and an Anti-Attack Aura emitted. There are a variety
of Anti-Attack Auras available in the game, but the best overall is the first
one you get, called Standard. It simply emits a beam towards the attacker that,
when it hits, causes Stun. On the other hand, a Strong attack launched a target
with 100% fury will break the target's guard and reduce its fury to 50%. The
terms "AAA" and "guard" are interchangeable.
-HP: Hit points; Consumed when using physical battle skills. You die (are
"incapacitated") when your HP reaches 0. The same is true for enemies.
-MP: Magic points; Consumed when using magical battle skills and Spells
(Symbology).