EssaysForStudent.com - Free Essays, Term Papers & Book Notes
Search

Oblivion Walkthrough - Dark Brotherhood

By:   •  Research Paper  •  1,188 Words  •  February 11, 2010  •  1,001 Views

Page 1 of 5

Join now to read essay Oblivion Walkthrough - Dark Brotherhood

TES4: Oblivion Walkthrough - Dark Brotherhood

Last updated 11th May 2006. Written by Mccluret, EagleEyes89, Dark Brotherhood Assassin, Nesetril, Vandredi, CplTJ, Balmung.

Joining the Dark Brotherhood

Basically, the Dark Brotherhood is a type of guild which exceeds in the killing of others, and just from talking about rumours with the other NPC's, you can tell that the method of recruitment is confronting a person who has murdered someone. Therefore, the key to joining The DB (Dark Brotherhood) is to flat out murder someone, then go to sleep. When you wake up, you will be approached by a hooded figure and will then be given instructions on how to join.

They give out some great armor, and weapons as bonuses for some of the quests. At some point in one of the later quests before you become a Silencer, you get to kill all of the members in the local group. Basically, you get to kill them and collect all of their loot without any penalities. The quest involves killing 5-6 DB members to eliminate a possible spy.

A Knife In the Dark

The hooded figure will first tell you to go to the Inn of Ill Omen to kill a man named "Rufio." Chances are you haven't found this place yet which means you will have to walk there. It's on the road between Bravil and the Imperial City. Once there, talk to the inn-keeper. He'll tell you that Rufio lives downstairs in the "Private Quarters." Look behind and to the left of you for a trap door in the floor. Walk all the way down the hallway to the last door on your left. A good time to go in would be when he is sleeping (I went around midnight), and kill him in his sleep. After this, rent a room and sleep in the inn. (Or you could just sleep in his room if you don't want to spend money for a room -- I actually slept in his bed, next to his cold, dead body.) The hooded figure will once again awake you and tell you to go to Cheydinhal to an abandoned house on the east side of town (your quest indicator will guide you there). Make sure you have some lockpicks, because you will need to pick an "easy" level lock to gain access.

The Sanctuary

Upon entering the abandoned house, go to your right to the door to the basement. Once there head through the stone passageway to the black door with the skull and other various drawings. When you try to open the door, a mysterious voice will say "What is the color of night?" Reply, "Sanguine, my brother," and the door will be opened to you. You will then need to speak with Ocheeva, who will welcome you with a new suit of enchanted armor. She will guide you to Vicente for assignments.

Welcome to the Family

Just get a contract from Vicente Valtieri

A Watery Grave

The first task you are given involves making a pirate captain "disappear." Your told he is in the waterfront district and that asking your fellow brothers about the contract can give you helpful tips. Do so, and find out as much as you can before you leave, and you'll discover that they are skilled with blades, but dont like armour. You will also discover that it might be possible to sneak aboard in a crate.

A nice thing to do here is to buy the hands of midnight off of the khajit if u dont have a chameleon or invisiblity spell/potion, if you have the cash that is.

Head to the waterfront and to the ship that is indicated on your compass, if your using the gloves, make sure its night time and throw em on, otherwise, simply put on your spell and walk onto the ship and into the door on the deck. Or you can make your way to the open crate at the end of the pier and you will get a quest update about hiding in the crate. Make your way up through the ship. At one point you will overhear 2 sailors talking. There will be a door to a room in front of you as you walk down the hallway. Go into the room and close the door. Wait till they finish talking. One will go to sleep and the other will walk past you to the other end of the ship. Sneak out and climb

Download as (for upgraded members)  txt (6.2 Kb)   pdf (95.4 Kb)   docx (12.8 Kb)  
Continue for 4 more pages »