Emotional Response to Computer Generated Special Effects:realism Revisited
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Emotional Response to Computer Generated Special Effects:realism Revisited
Emotional Response to Computer Generated Special Effects:Realism Revisited
The art of visual effects in motion pictures is an art of illusion. For over 100 years, film audiences have experienced cinematic illusions, some more believable than others. When a film grosses millions of dollars during its first week of national release, it is likely that it has had a large pre-release budget, that it has opened in a large number of theaters, and is entertaining, perhaps boasting the latest in computer-generated special effects. Before the 1990s, motion picture special effects were created by photographic process, choreographed before the camera during the production phase of the film. Today, the computer-generated special effect flourishes in modern motion picture production, particularly in the horror and science fiction film genres, as an alternative to filmed special effects.
Computer-generated special effects have become more technically mature, resulting in their greater use by filmmakers, and film spectators have given them a positive reception (see Morse, 1995). It has been argued that as the technology improves, its emotional impact on the viewer will increase, resulting in a greater emotional connection to the motion picture (Weiss, Imrich, & Wilson, 1993), along with increased believability of the filmed image (Anzovin, 1993; Rayl, 1990). Some investigators have even proposed that the film viewer may soon be unable to distinguish between filmed and computer-generated images (Anzovin, 1993, Rayl, 1990).
Although audience reaction to filmic special effects has been studied (Hill, 1998, Hoffner, 1995, Johnston, 1995, Zillman & Gibson, 1996), little is known about audience response to computer-generated special effects. Some obvious questions arise: Do viewers perceive computer-generated special effects to be as realistic as filmed effects? Do viewers respond to computer-generated special effects with the same emotional intensity as filmed special effects? Is the degree
of realism of special effects related to the viewer’s emotional response? In other words, to what extent does the realism of special effects drive the emotional intensity of the viewer’s response? For a given set of images, can viewers distinguish between filmed images and computer-generated images, and can they distinguish between unstaged filmed images and staged film images?
In the provocative, but largely unscientific literature of film studies the issue of the importance of realism in motion pictures has been hotly debated. The French film journalist and theorist Andre Bazin (1973) eloquently argued that realism brings the viewer into a closer relationship with the world of the film, that it brings the viewer into a relationship more like the relationship the viewer enjoys with reality itself. In her writings on photography, Susan Sontag lays out the difficulty: She states "Photographs furnish evidence. Something we hear about, but doubt, seems proven when we are shown a photograph of it. In one version of its utility, the camera happened. The picture may distort; but there is always a presumption that something exists, or did exist, which is like what is in the picture.” Extending these notions a bit, one might expect that if viewers perceive a filmed effect as more realistic than a computer generated effect, they might also be expected to find it more emotionally intense. I decided to test this notion in the form of the following hypotheses:
(H1) The degree of realism perceived by the viewer will be greater with noncomputer-generated special effects (live film footage) than with computer-generated special effects.
(H2) Emotional response to exposure to graphic violence will be greater with noncomputer- generated special effects (live film footage) than with computer-generated special effects.
(H3) There is a positive relationship between the viewer’s perceived realism and the viewer’s experienced emotional intensity when watching film footage of graphic violence.
Method
Participants were 65 undergraduate students in communication at Georgia State University (female=34; male=31), ranging from 19 to 51 years of age, with a mean age of 23 years. The Perception Analyzer, a new device designed to measure response in film viewers, was used. The Perception Analyzer consists of a computer linked to wireless control modules to be managed by participants in a study. Each participant was given a wireless control module with a dial set at the
midway point and instructed that 0 (far left) was lowest and 100 (far right) was highest. Participants were given five warm-up questions with which to practice using