Technology
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3,560 Essays on Technology. Documents 3,331 - 3,360
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Video Game Effects on Society
Media Violence And Its Effect On Society Does entertainment influence society's attitude towards violent behavior? In order to fully answer this question we must first understand what violence is. Violence is the use of one's powers to inflict mental or physical injury upon another; examples of this would be rape or murder. Violence in entertainment reaches the public by way of television, movies, video games, music, and novels. Violent images on television, as well as
Rating:Essay Length: 302 Words / 2 PagesSubmitted: March 13, 2010 -
Video Game Essay
Have you ever wondered how games impact children? or why kids love to play them? Well your about to find out and the answer may be surprising. Video games were first introduced in the 1970s. By the end of that decade they had become a preferred childhood leisure activity, and adults responded with concern about the possible ill effects of the games on children. Early research on these effects was inconclusive. However, a resurgence in
Rating:Essay Length: 919 Words / 4 PagesSubmitted: November 8, 2009 -
Video Game Violence
Has America Seen Enough? A Stronger Rating System is a Must Many of today’s youth are easily influenced by their environment. Their environment can include their family, friends, school, and even media (television, music, video games). With technology rapidly advancing, video games are having an even greater impact on youth. In the last few years, there has been a steady increase in the amount of violence contained in all media, especially video games. According to
Rating:Essay Length: 1,446 Words / 6 PagesSubmitted: November 16, 2009 -
Video Game Violence
Video Game Violence Video games have been a part of American culture since the arcade boom of the late 1970’s. Games were created as a form of entertainment, to relieve the stresses of everyday life. Over the years video games evolved and eventually came home in the form of Atari, Intellivision and Colecovision. Soon after, Japan followed suit and created the Nintendo Entertainment System (NES) and the Sega Master System which became extremely popular game
Rating:Essay Length: 1,444 Words / 6 PagesSubmitted: November 22, 2009 -
Video Game Violence
Video Game Violence On April 20, 1999, Eric Harris and Dylan Klebold launched an assault on Columbine High School in Littleton, Colorado, murdering 13 and wounding 23 before turning the guns on themselves. Although it is impossible to know exactly what caused these teens to attack their own classmates and teachers, a number of factors probably were involved. One possible contributing factor is violent video games. Harris and Klebold enjoyed playing the bloody, shoot-'em-up video
Rating:Essay Length: 1,228 Words / 5 PagesSubmitted: December 16, 2009 -
Video Games
Like dusting powder on fingerprints, new e-marketing tracking tools are out now that make vital information visible. Certain tools and feedback loops can show e-marketers which content customer segments are interested in by disclosing viewing patterns, which are then automatically turned into rich, detailed reports that clearly define customer trends and preferences. Placing value on learning is not an easy thing for companies to do, but it's critical for evaluating the true return on
Rating:Essay Length: 1,164 Words / 5 PagesSubmitted: November 24, 2009 -
Video Games
Video Games BANG! You fire another round into the horde of zombies’ lurching toward you, and reach for another clip. Then you realize that you’re out of ammo, and there’s still loads of rotting corpses walking right at you. You take out your handy combat knife and prepare for a fight. Of course, you’re not actually being attacked by zombies; you’re playing a video game. Video games are the world’s fastest growing industry, with a
Rating:Essay Length: 935 Words / 4 PagesSubmitted: December 11, 2009 -
Video Games - the Forgotten Art
Video Games - The Forgotten Art Ask any major in the fine arts for the definition of art. They're likely to tell you that it is self-expression through the use of some sort of medium. Most commonly thought of are clay for a sculpture, paint for a masterpiece, even music notes for a four-movement suite. The last thing you'd think of is a computer program for a video game. But why not? Don't video games
Rating:Essay Length: 1,652 Words / 7 PagesSubmitted: December 7, 2009 -
Video Games Are Beneficial
Video Games are beneficial Video Games have come a long way since their first introduction into the main stream. With video games becoming more sophisticated and using advanced technology, it seems as if video games are closing in on the gap between games and reality. However, as video games become ever so life-like it brings up the question of if the violence associated with video games is having a negative consequence. There have been many
Rating:Essay Length: 1,944 Words / 8 PagesSubmitted: December 16, 2009 -
Video Games: Sport or Not?
Video Games are one of the main sources of entertainment throughout the entire world. With today’s technology, video games are becoming more advance with their graphics and the way they are played. Many people have argued whether or not video games can be considered as an actual sport, but there is no way video games can fall under the category of being an actual sporting event. However, with the technology we are making, video games
Rating:Essay Length: 447 Words / 2 PagesSubmitted: March 4, 2010 -
Videogame Censorship
Frank AP English IV – 2nd period 27 January 2008 Video Game Censorship From the blurred images on TV to the beeped out words on the radio, censorship can be seen everywhere. It can be defined as the act or practice of suppressing material deemed objectionable on moral, political, military, or other grounds. Censorship has been around for decades and has been done by various groups, such as the government, religious groups, corporations, or the
Rating:Essay Length: 3,093 Words / 13 PagesSubmitted: January 7, 2010 -
Videogames Violence
Concern about video game violence is not new. There were calls to ban violent games as early as 1976 when Death Race, often acknowledged as the first violent video game, appeared on the market. Of course, the violence in Death Race seems tame in comparison with today's "first person shooters." As technology advances, each generation of violent games became more graphic and extreme. The processing power of video game platforms has increased an astonishing 188
Rating:Essay Length: 2,060 Words / 9 PagesSubmitted: January 13, 2010 -
Violence in Video Games
WASHINGTON - Playing violent video games like Doom, Wolfenstein 3D or Mortal Kombat can increase a person's aggressive thoughts, feelings and behavior both in laboratory settings and in actual life, according to two studies appearing in the April issue of the American Psychological Association's (APA) Journal of Personality and Social Psychology. Furthermore, violent video games may be more harmful than violent television and movies because they are interactive, very engrossing and require the player to
Rating:Essay Length: 427 Words / 2 PagesSubmitted: January 22, 2010 -
Violent Video Games Explained
Violent Video Games Explained Ever since Video Games first appeared on the market, there have been concerns over violent content and real-life effects of that content. Researchers and parents alike have made claims stating that violence in video games causes severe behavior problems in children, such as aggression and violence. However, researchers have released numerous studies stating that there is no link between violence in games and behavior problems in the real world. Behavior problems
Rating:Essay Length: 617 Words / 3 PagesSubmitted: August 26, 2015 -
Virgin Atlantic
Q Who are Virgin Atlantic's competitors? A As an independent airline, Virgin Atlantic successfully competes on all of its routes with most of the industry's major national carriers. These include British Airways, bmi british midland, American Airlines, Continental, Delta and United on transatlantic routes; BA and SAA to South Africa; BA, ANA, Cathay Pacific and JAL to the Far East; BA to Delhi The pain area Huge number of parts used in aircraft making Maintaining
Rating:Essay Length: 437 Words / 2 PagesSubmitted: February 5, 2010 -
Virgin Atlantic Airways
Virgin Atlantic Airways (VAA) operates long-haul routes between the United Kingdom and North America, the Caribbean, Africa, the Middle East, Asia, and Australia. The company services customers via four contact centres in the United Kingdom and the United States, as well as via two service providers in India and the United States. Together they handle more than 2 million sales and service calls each year. These contact centres have been leveraging Aspect solutions since 1994
Rating:Essay Length: 568 Words / 3 PagesSubmitted: April 28, 2011 -
Virtual Private Network
VPN Introduction: VPN stands for Virtual Private Network. VPN is a data network connection that makes use of the public telecommunication infrastructure but maintains privacy through the use of a tunneling protocol and security procedures. It operates much like a Wide Area Network (WAN). Most companies actually leased lines, but in either case both solutions are very expensive. As the Internet became more widely available people started creating VPN solutions that took advantage of the
Rating:Essay Length: 1,140 Words / 5 PagesSubmitted: April 9, 2010 -
Virtual Private Network Protocols
Virtual Private Networks have evolved from intranets, which are password protected sites designed for use only by company employees. But instead of created protected sites, a Virtual Private Network is a private network that uses a public network (usually the internet) to connect remote sites or users together. Instead of using a dedicated, real world connections such as leased line (like ISDN or OC3), a Virtual Private Network uses “virtual” connections routed through the
Rating:Essay Length: 854 Words / 4 PagesSubmitted: November 22, 2009 -
Virtual Reality
Virtual Reality By: Tyler E-mail: Stix36000@aol.com Virtual Reality - What it is and How it Works Imagine being able to point into the sky and fly. Or perhaps walk through space and connect molecules together. These are some of the dreams that have come with the invention of virtual reality. With the introduction of computers, numerous applications have been enhanced or created. The newest technology that is being tapped is that of artificial reality, or
Rating:Essay Length: 3,334 Words / 14 PagesSubmitted: February 17, 2009 -
Virtual Reality
When a sound source is visible and auditory cues conflict with visual cues, vision always predominates over audition. When a sound source presents no visible cues, the most important role of vision is in the monitoring of head movements. The visual field provides important feedback about the nature and degree of head movement so that deliberate disturbance to the visual field causes significant disruption in the ability to localize and invisible sound source. This is
Rating:Essay Length: 511 Words / 3 PagesSubmitted: November 14, 2009 -
Virtual Reality
Casey Jameson Mr. Brookfield English 105 September 14, 2001 Virtual Reality Virtual reality (VR) is the use of a computer to create a simulated environment that appears and feels like a real environment and allows users to explore a space and manipulate the environment. In its simplest form, a VR application displays what appears to be a three-dimensional view of a place or object, such as a landscape, building, molecule, or red blood cell, which
Rating:Essay Length: 363 Words / 2 PagesSubmitted: January 18, 2010 -
Virtual Reality
Virtual reality (VR) is the use of a computer to create an artificial environment that appears and feels like a real environment and allows users to explore a space and manipulate the environment. In its simplest form, a VR application displays what appears to be a three-dimensional view of a place or object, such as a landscape, building, molecule, or red blood cell, which users can explore. For example, architects can use VR software to
Rating:Essay Length: 434 Words / 2 PagesSubmitted: March 9, 2010 -
Virtual Reality - a one Way Ticket?
Virtual Reality - A one way ticket? Virtual Reality is considered one of the most exciting technologies today, constantly evolving and improving. According to Eric Drexler, a world known pioneer in this field, VR is "A combination of computer and interface devices (goggles, gloves, etc.) that present a user with the illusion of being in a three dimensional world of computer generated objects." The term ^virtual reality,^ is not finite in its meaning, but generally
Rating:Essay Length: 3,298 Words / 14 PagesSubmitted: May 17, 2010 -
Virtualy There
1. VIRTUALLY THERE ? - Intoduction to the case A new medical project at the University of California San Francisco has been realized through the application of information technology on an organizational structure. This new medical project tries to improve the situation of cancer patients, by building up a medical network for them. Rather than consulting only one doctor, the network of health professionals is able to make a collective diagnosis for the patient and
Rating:Essay Length: 1,014 Words / 5 PagesSubmitted: April 16, 2010 -
Viruses
Computers have become much more important and popular to our society in recent decades. The computer’s ability to perform so many tasks speedily and reliably makes it useful for a wide variety of purposes. Therefore much important information is stored on computers. Because people and organisations depend on computers every day for a variety of significant tasks, it is imperative that the systems which are used are protected from loss, damage and misuse. This essay
Rating:Essay Length: 2,603 Words / 11 PagesSubmitted: February 15, 2010 -
Viruses, Trojan Horses and Worms Can Be the Cause of Damage to a Computer System – Are People Who Generate Them Breaking the Law? Use Examples or Case Studies from the Press or Text Books to Explain Your Answer
Introduction: First of all we would like to know what exactly are virus, Trojan horse and worms. Viruses, worms, and Trojans are malicious programs which enter to your computer without your permission and knowing that can cause damage, information losses, privacies leak to your computer .They can also slow down the Internet connections, and they might even use your computer to spread themselves to your friends, family, co-workers, and the rest of the internet. The
Rating:Essay Length: 1,046 Words / 5 PagesSubmitted: January 19, 2010 -
Virusi. Programe Antivirus
Viru?i. Programe antivirus Viru?ii informatici - sunt, în esen??, microprograme greu de depistat, ascunse în alte programe, care a?teapt? un moment favorabil pentru a provoca defec?iuni ale sistemului de calcul (blocarea acestuia, comenzi sau mesaje nea?teptate, alte ac?iuni distructive). Se poate aprecia c? un virus informatic este un microprogram cu ac?iune distructiv? localizat în principal în memoria intern?, unde a?teapt? un semnal pentru a-?i declan?a activitatea. O clasificare riguroas? nu exist? înc?, dar se poate
Rating:Essay Length: 2,084 Words / 9 PagesSubmitted: May 19, 2011 -
Vision Differences Between Athletes and Non-Athletes
Vision Differences Between Athletes and Non-Athletes Introduction Every eye has a blind spot .The blind spot is the hole in the retinal wall where the nerve ganglia pass though. This area of the retina contains no photoreceptors and therefore creates a black spot in every person's vision. The gap created by the blind spot is approximately 6 degrees of the total visual field, which is a large area, relatively speaking. We do not see this
Rating:Essay Length: 2,162 Words / 9 PagesSubmitted: November 19, 2009 -
Visit of Museums
Many people visit museums when they travel to new places. Why do you think people visit museums? Use specific reasons and examples to support your answer. From: http://www.hxen.com/englishwriting/zhuanba/2010-03-04/102789.html People love to visit museums when traveling to new places. I think this is because museums tell them a lot about the culture of those places. Museums are also fun. It's almost impossible to get bored in a museum. Every museum will have at least one thing
Rating:Essay Length: 369 Words / 2 PagesSubmitted: April 18, 2011 -
Visual & Graphical Elements of the Baderman Island Website Analysis
We selected the Baderman Island website as the focus for our team project. We felt the website had a number of photos and graphics that had some complexity to them. This provided a wealth of images for much discussion and analysis. Although the website does well in some areas to convey the beauty and atmosphere of Baderman Island, it also falls short in other areas and fails to show consistency. This paper will examine the
Rating:Essay Length: 3,266 Words / 14 PagesSubmitted: February 5, 2010