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Video Games Are Beneficial

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Essay title: Video Games Are Beneficial

Video Games are beneficial

Video Games have come a long way since their first introduction into the main stream. With video games becoming more sophisticated and using advanced technology, it seems as if video games are closing in on the gap between games and reality. However, as video games become ever so life-like it brings up the question of if the violence associated with video games is having a negative consequence. There have been many accusations over the years over the harm video games are causing children and teenagers. Experiments have been conducted trying to associate a link between video games and aggressive behavior. Even the media has been known to point fingers at video games for the cause of children committing criminal activity. Despite these many accusations, I tend to argue that video games are not as harmful to the mind as portrayed by the media, and instead beneficial.

There have been many tragic instances over the past two decades of teens and older children committing hideous acts of violence that have caused us to pay attention and seek who to blame. From the terrible event in the 90’s of the Columbine shootings, or the more recent school shooting in Virginia Tech it seems as if the media has loved to point blame on video games. Many news reports have gone on revealing that this teen or that teen have all been at one point or another playing some sort of violent video game containing guns and killing. The media has made a clear stance on believing that the violence teenagers have watched and token apart of in a video game is the main cause of them replicating violence onto the real world. There have also been issues on governments banning certain video games form being sold in their country due to its violent nature, causing an uproar from parents to get games banned in their countries as well. In the 90’s there was even enough media attention to video game violence that the United States Congress had a hearing on issuing age appropriate labels, much like in movies, to video games to warn parents of the contents of a game. Each of these matters have only helped further tarnish the reputation of video games, and draw worse misconceptions about them.

The advancement of media is one of the greatest accomplishments of our time, helping spread news globally at incredible speed; however, the media may not always prove such an unbiased or well-informed view on everything. Video games seem to be one topic the media tends to have a highly bias opinion against. The media tends to emphasis the connection of teenagers who commit crimes with playing violent video games yet, violent video games are highly played throughout the world. Ferguson, author of “The Good, The Bad and the Ugly

“ , says that “It is not hard to �link’ video game playing with violent acts if one wishes to do so, as one video game playing prevalence study indicated that 98.7% of adolescents play video games to some degree”. What Ferguson tries to explain is that for anyone trying to correlate teenagers committing violent crimes and the amount of time playing video games is hardly evidence of anything. Trying to prove that a behavior, such as video gamming, so highly common amongst teenagers is the cause of a rare behavioral incidence, as a school shooting, is highly illogical.

Similar to early studies correlating television viewing to increased aggression, video games have been subjected to the same treatment. Recently researchers have done vast studies over the relationship between video games and aggressive behavior. The majority of studies done have linked video game to increasing a players’ aggressive behavior. These results indicate that after playing violent video games a person tends to have a higher level of arousal of aggression then before they played. However, these studies only prove a correlation to the fact aggression appears while playing video games and do not take account other variables or admit to their findings as conclusive.

Despite studies showing correlations of aggressive behavior to video games, that does not mean a causation exists. Bartholow of the article, Correlates and Consequences of Exposure

to Video Game Violence: Hostile Personality, Empathy, and Aggressive Behavior, says how “lab experiment(s) showed that individuals low in VVE behave more aggressively after playing a violent video game than after a nonviolent game but that those high in VVE display relatively high levels of aggression regardless of game content” (Bartholow, Sestir, Davis). What he means is that the people who showed an increase aggression are the ones prone to have the least aggressive behavior while, the ones who showed high aggressive behavior increase were highly aggressive regardless of game content because of

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