EssaysForStudent.com - Free Essays, Term Papers & Book Notes
Search

Video Game and Interactive Entertainment Industry

By:   •  Essay  •  286 Words  •  December 16, 2009  •  1,189 Views

Page 1 of 2

Essay title: Video Game and Interactive Entertainment Industry

Market research firm DFC Intelligence has released its latest forecast for the video game and interactive entertainment industry. The new report forecasts that worldwide sales of traditional PC game, video game and portable game hardware and software are expected to increase from $23.2 billion in 2003 to $31.6 billion in 2009. Last month DFC released a separate report, The Online Game Market 2004, which estimated that the online game market would reach sales of $9.8 billion by 2009. This would result in combined interactive entertainment revenue of $41.4 billion in 2009.

The new report is a scenario based on Microsoft launching a system one year before Sony and Nintendo. In April, DFC released a separate scenario forecasting a 2006 launch for all new game systems. Both scenarios are part of the DFC service Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry. This service provides detailed, regularly updated five-year forecasts for video game hardware and software, portable game systems, and PC game software. The forecasts are broken down by individual platform,

Download as (for upgraded members)  txt (1.8 Kb)   pdf (57.1 Kb)   docx (10.3 Kb)  
Continue for 1 more page »