Line Video Game Histroy Essays and Term Papers
277 Essays on Line Video Game Histroy. Documents 1 - 25
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Video Game Essay
Have you ever wondered how games impact children? or why kids love to play them? Well your about to find out and the answer may be surprising. Video games were first introduced in the 1970s. By the end of that decade they had become a preferred childhood leisure activity, and adults responded with concern about the possible ill effects of the games on children. Early research on these effects was inconclusive. However, a resurgence in
Rating:Essay Length: 919 Words / 4 PagesSubmitted: November 8, 2009 -
Influence of Video Games on Youth
Video games have become one of the favorite past times with children of all ages, and even some adults. What is not normally thought about when buying a new game console or game is: Do video games influence a child’s psychological development and make them more aggressive and violent? Do video games affect a child’s grades? These will be some of the topics we will be discussing. Some parents have the concern that video games,
Rating:Essay Length: 1,200 Words / 5 PagesSubmitted: November 14, 2009 -
Hate Video Games
osted Feb. 25, 2002 -- Racist hate groups are now using video games to promote racist beliefs among the young, the Anti-Defamation League warns. Among the most recent to become available is Ethnic Cleansing, a CD-ROM-based computer game offered by the National Alliance, the largest and most active neo-Nazi organization in the United States, according to the ADL. The object of the game is to kill "subhumans," also known as African Americans and Latinos, and
Rating:Essay Length: 277 Words / 2 PagesSubmitted: November 16, 2009 -
Video Game Violence
Has America Seen Enough? A Stronger Rating System is a Must Many of today’s youth are easily influenced by their environment. Their environment can include their family, friends, school, and even media (television, music, video games). With technology rapidly advancing, video games are having an even greater impact on youth. In the last few years, there has been a steady increase in the amount of violence contained in all media, especially video games. According to
Rating:Essay Length: 1,446 Words / 6 PagesSubmitted: November 16, 2009 -
Violence in Video Games and Its Affects on Teens
Violence in Video Games and Its Affects on Teens Ever since their conception, video games have contained violence; violence being to cause pain or death onto other beings. From early video games to the most advanced, violence plays an important role. Early games like Wonder Boy and Space Invaders contain violence. Space Invaders involves shooting and killing as many alien as possible. Wonder Boy has our hero killing monsters that vanish upon death. The hero
Rating:Essay Length: 465 Words / 2 PagesSubmitted: November 18, 2009 -
Video Game Violence
Video Game Violence Video games have been a part of American culture since the arcade boom of the late 1970’s. Games were created as a form of entertainment, to relieve the stresses of everyday life. Over the years video games evolved and eventually came home in the form of Atari, Intellivision and Colecovision. Soon after, Japan followed suit and created the Nintendo Entertainment System (NES) and the Sega Master System which became extremely popular game
Rating:Essay Length: 1,444 Words / 6 PagesSubmitted: November 22, 2009 -
History of Video Games
Some problems are solved over a cup of coffee and some go on for decades without any sign of resolution. The reason may be that a solution can not be found or possibly that too many solutions are established. The ongoing argument of whether video games are good or bad for society is a clear example. Opponents believe they are a bad contribution to society while proponents believe they are a necessary and supportive
Rating:Essay Length: 841 Words / 4 PagesSubmitted: November 22, 2009 -
School Violence and Video Games
Grand Theft Auto, Doom, Mortal Kombat, and Resident Evil. One thing all these games have in common is they are all rated M for Mature. The definition of a Mature rating according to the Entertainment Software Rating Board (ESRB) is "Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content, and/or strong language." The ESRB states
Rating:Essay Length: 1,132 Words / 5 PagesSubmitted: November 22, 2009 -
Video Games
Like dusting powder on fingerprints, new e-marketing tracking tools are out now that make vital information visible. Certain tools and feedback loops can show e-marketers which content customer segments are interested in by disclosing viewing patterns, which are then automatically turned into rich, detailed reports that clearly define customer trends and preferences. Placing value on learning is not an easy thing for companies to do, but it's critical for evaluating the true return on
Rating:Essay Length: 1,164 Words / 5 PagesSubmitted: November 24, 2009 -
Violent Video Games
Violent Video Games Video violence is a major problem in our society. When people are exposed to the violent world of video games, their perceptions of reality are changed from a world with consequence, to a world where consequence does not matter. USA Today Magazine states, that video violence is a major component in the desensitization of mankind (Video violence desensitizes the brain, 2006). Exposing children to the repetitive violence in video games serves as
Rating:Essay Length: 2,468 Words / 10 PagesSubmitted: November 25, 2009 -
Electronic Arts and the Global Video Game Industry
Environmental Analysis Demographic trends Gaming has become an important part of growing up for people who were born in the last 25 years. Approximately 3.9 - 4.7% of total world population (250 to 300 million people) is Ў§very activeЎЁ or a Ў§frequentЎЁ player of video games or at least owns the necessary equipment. This target group spends five or more hours a week playing video games. The United States is the largest video game market
Rating:Essay Length: 2,080 Words / 9 PagesSubmitted: November 26, 2009 -
Violence in Video Games
There is a huge hype surrounding the launch of every new game system - Game Cube, XBox, and Sony Playstation 2 being just few of the latest. Affecting children age 4 all the way to 45 year-old adults, these video games have called for concern in our society regarding issues such as addiction, depression, and even aggression related to the playing of video games. A recent study of children in their early teens found that
Rating:Essay Length: 1,294 Words / 6 PagesSubmitted: November 27, 2009 -
Argumenative Essay Video Games Promote Worldliness
Can a person imagine themselves on their favorite sports team and making them win the championship? Well, video games are created to give a person that kind of experience and fun. Although video games are well known for fun, if other Christians are not careful, video games can promote worldliness into a new of carnal minded Christian’s life. Video games were first created to give people some entertainment and help people learn. Early in the
Rating:Essay Length: 514 Words / 3 PagesSubmitted: November 27, 2009 -
Video Game Violence
Do Video Games Lead to Violence?? There are many topics that are heavily debated by the media and by individuals as a whole, and for the most part when those topics are brought up each individuals has many different opinions on the topic and aren’t too easily persuaded otherwise. It will be my task objective to influence you that Video games do lead to violent behavior. I have to admit I was stuck in the
Rating:Essay Length: 435 Words / 2 PagesSubmitted: December 1, 2009 -
Violent Behavior Linked to Video Games
Being violent or having violent behavior isn’t caused by playing violent video games. Although playing violent video games has a short time effect after playing, it has been proved “That youth who played violent video games for a short time experienced an increase in aggressive behavior following the video game. One study for example found that participants who played a violent video game for less than 10 minutes rate themselves with aggression traits and aggressive
Rating:Essay Length: 741 Words / 3 PagesSubmitted: December 2, 2009 -
Video Games: Where’s the Harm?
Running head: Video Video games: Where is the Harm? English COM 121-136 March 12, 2005 Abstract Many people do not believe there are benefits to playing video games. However there are many benefits to exposing and letting children interact with video games. Some benefits include opportunity to immerse ourselves in character, development of hand-eye coordination, cognitive thinking skills, cooperative playing skills, fine motor skills, and real-time decision making abilities. Banning video games, or placing restrictions
Rating:Essay Length: 1,626 Words / 7 PagesSubmitted: December 4, 2009 -
Video Games - the Forgotten Art
Video Games - The Forgotten Art Ask any major in the fine arts for the definition of art. They're likely to tell you that it is self-expression through the use of some sort of medium. Most commonly thought of are clay for a sculpture, paint for a masterpiece, even music notes for a four-movement suite. The last thing you'd think of is a computer program for a video game. But why not? Don't video games
Rating:Essay Length: 1,652 Words / 7 PagesSubmitted: December 7, 2009 -
The Microeconomics of the Video Game Industry
Tommy Deen November 28, 2006 ECO 201 The Microeconomics of the Video Game Industry Video games have been around for years with many different types of consoles and games. The video game industry has grown into a $20 billion dollar industry over the past ten years, and it only shows signs of growing larger in the years to come. In the United States alone, the market has grown considerably where 60% of all Americans play
Rating:Essay Length: 1,051 Words / 5 PagesSubmitted: December 7, 2009 -
Video Game Censorship
Video game censorship is growing in the spotlight as technology grows. Parents are more concerned these days about the games their children are playing then ever before. There are many kinds of censorship out there and available for the consumers use. The Entertainment Software Rating Board (ESRB), self censorship, and video company censorship are just a couple of examples. In some cases video game censorship is being taken to court. This is where a fine
Rating:Essay Length: 2,380 Words / 10 PagesSubmitted: December 9, 2009 -
Video Games
Video Games BANG! You fire another round into the horde of zombies’ lurching toward you, and reach for another clip. Then you realize that you’re out of ammo, and there’s still loads of rotting corpses walking right at you. You take out your handy combat knife and prepare for a fight. Of course, you’re not actually being attacked by zombies; you’re playing a video game. Video games are the world’s fastest growing industry, with a
Rating:Essay Length: 935 Words / 4 PagesSubmitted: December 11, 2009 -
Is There a High Degree of Violence in Video Games
Is There a High Degree of Violence in Video Games? Ever since their conception, video games have contained violence, violence being to cause pain or death onto other beings. From the earliest games to most advanced modern 1st person shooter violence plays an important role in games. Determining that violence is present in video games is easy and the answer is yes. The early games like Wonder Boy and Space Invaders contain violence, the later
Rating:Essay Length: 760 Words / 4 PagesSubmitted: December 13, 2009 -
Video Games Are Beneficial
Video Games are beneficial Video Games have come a long way since their first introduction into the main stream. With video games becoming more sophisticated and using advanced technology, it seems as if video games are closing in on the gap between games and reality. However, as video games become ever so life-like it brings up the question of if the violence associated with video games is having a negative consequence. There have been many
Rating:Essay Length: 1,944 Words / 8 PagesSubmitted: December 16, 2009 -
Video Games Is Not the Cause
Violent Games Are Not The Cause. Second to the movies industry, video games or electronic games industry is on a rapid development with billions of dollars made. Among them, categories such as Point-and-Shoot, RPG (Role-playing game), RTS (Real Time Strategy) games and some others are often branded too violent for their violent acts and blood and gore scenes. Generally, many people in Canada and the United States believe that media violence, a category which violent
Rating:Essay Length: 2,036 Words / 9 PagesSubmitted: December 16, 2009 -
Video Game Violence
Video Game Violence On April 20, 1999, Eric Harris and Dylan Klebold launched an assault on Columbine High School in Littleton, Colorado, murdering 13 and wounding 23 before turning the guns on themselves. Although it is impossible to know exactly what caused these teens to attack their own classmates and teachers, a number of factors probably were involved. One possible contributing factor is violent video games. Harris and Klebold enjoyed playing the bloody, shoot-'em-up video
Rating:Essay Length: 1,228 Words / 5 PagesSubmitted: December 16, 2009 -
Video Game and Interactive Entertainment Industry
Market research firm DFC Intelligence has released its latest forecast for the video game and interactive entertainment industry. The new report forecasts that worldwide sales of traditional PC game, video game and portable game hardware and software are expected to increase from $23.2 billion in 2003 to $31.6 billion in 2009. Last month DFC released a separate report, The Online Game Market 2004, which estimated that the online game market would reach sales of $9.8
Rating:Essay Length: 286 Words / 2 PagesSubmitted: December 16, 2009