Investigation
By: Jessica • Essay • 316 Words • April 13, 2010 • 876 Views
Investigation
Characters can alter as well as develop as a result of players’ tactical gaming decisions through their engagement – and this is the critical educational dimension – in a variety of research and "knowledge-building" activities. These activities – simulated expeditions, experiments, conferences, practical dilemmas and technical challenges – exploit digital tools and call upon both traditional text-based and web-based networks and resources, and encouraging curricular integration of new educational technologies without the disintegration of traditional ones The game itself poses challenges and dilemmas[3]--not quizzes or �puzzles’-- within linked “activity settings,” representing levels and kinds of engagements (confrontations/challenges) with critical ecological problems and themes.
As educators, our central purpose is to engage learners as agents and architects of their own education, through their pursuit of forms of knowledge and skill seen as “really useful” to them, but whose pursuit is as pleasurable, rewarding and engrossing as it is practical.
Evaluating the information:
Strengths: This article tells us that design features are very important in educational games. The aim is to make students learn through playing. We have to build up characters in