Central Asian Game Essays and Term Papers
318 Essays on Central Asian Game. Documents 176 - 200
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Violence and Video Games
Violence and Video Games current console game, "Manhunt") has been linked in the minds of many in the UK to the murder of Stefan Pakeerah, 14, from Leicester. The game, awards points to the player based on the number and brutality of murders and assaults of the game's virtual characters. One of the methods used is a hammer, which was the weapon used in real life on poor Stefan. The killer supposedly played the game
Rating:Essay Length: 1,855 Words / 8 PagesSubmitted: February 21, 2010 -
Video Games and Violence, Is There a Connection?
With all the violence in the world today, what with Terrorism, the War in Iraq, and many murders right in our own backyard, people have begun to wonder where it comes from. What is it exactly, that allows one person to take the life of another? Lately, the blame has fallen on violent video games such as Bully (in Europe, Canis Canem Edit or Dog Eat Dog in Latin), and the Grand Theft Auto series.
Rating:Essay Length: 1,727 Words / 7 PagesSubmitted: February 21, 2010 -
Jones Blair - Central Problem as Regional Paint Manufacturer
Jones Blair - Central Problem as Regional Paint Manufacturer Jones Blair is a regional paint manufacturer that has to compete in a mature market (sales growth are expected to be the general rate of inflation) and also very concentrated, since the seven major producers account for upwards of 60 percent of sales. Therefore, in this market context, Jones Blair will need to increase its sales in volume, but keep its profit margin. The strategies to
Rating:Essay Length: 442 Words / 2 PagesSubmitted: February 21, 2010 -
Video Games and Violence
When I hear the words video games and violence in the same sentence, I automatically think that they are talking about video games causing violence among young teens and adults. I do believe that video games cause some sort of aggression and added violence in that age group, but not to a point of someone killing another person. My generation has grown up on the evolution of the video game. All we see nowadays
Rating:Essay Length: 610 Words / 3 PagesSubmitted: February 22, 2010 -
Video Game and Software Industry
Introduction The video game industry is very broad in scope and continuously growing at a rapid pace (Exhibit 1) with billions of dollars to be made. Although the large potential for growth cushions rivalry amongst the existing competitors in this industry, video game companies constantly focus on differentiating their products and seize new opportunities to gain and secure their customers loyalty in order to continue in the business. Most of these new opportunities are created
Rating:Essay Length: 1,183 Words / 5 PagesSubmitted: February 22, 2010 -
Gaming Industry
Abstract This paper examines the exciting world of the gaming industry. By studying the history, present state, and future of gaming in the United States our analyst team will present a probing overview into this rapidly changing industry. We have collected and analyzed secondary information from a variety of quantitative and qualitative publications. Our perspective of the gaming industry will be conveyed by an understanding of business practice, and will be concluded with a Christian
Rating:Essay Length: 680 Words / 3 PagesSubmitted: February 23, 2010 -
What Is the Cause and Effects of Music, Television, and Video Game Violence on Children and Teens in America?
Bradis McGriff Humanities 110 November 27, 2004 Dr. Privateer What is the cause and effects of Music, Television, and Video Game Violence on Children and Teens In America? Introduction Usually when a child or a teenager commits a crime, it is never their fault. When a child or a teenager commits a crime, the responsibility never belongs to the parents either. Instead, when a teenager or a child commits a crime, the first thing that
Rating:Essay Length: 2,954 Words / 12 PagesSubmitted: February 24, 2010 -
X and Y Game
The X and Y game What is a game where you have four persons to a team, and each person shows an X and Y card each round and according to what each other person, including themselves shows they get a certain number of points added on or taken off? What is the meaning of this game? What does it show? This game shows how individual people act in a group. When every person in
Rating:Essay Length: 553 Words / 3 PagesSubmitted: February 24, 2010 -
Video Games: More Good Than Bad
It’s Not Pac Man’s Fault Recently, videogames have been accused of increased violence among young people and have been blamed for society’s problems. However, I believe that videogames are not responsible for violence increase or other people’s actions. As a matter of fact, it’s quite the opposite situation. Videogames offer mental health benefits, improve social skills and enforce and incorporate academic skills. Although many adults think video games are nothing but a waste of time
Rating:Essay Length: 468 Words / 2 PagesSubmitted: February 25, 2010 -
New Industry in Gaming
New Industry in Gaming Video games are no longer the nerdy stepchild of popular entertainment. Last year, US sales topped $7 billion, closing in on the $9 billion film industry. Nearly half of all US homes own one game-playing machine, and 23 percent own more than three, according to Nielsen Entertainment. The technical requirements for video games are pushing the most popular technologies - including cell phones, Palm Pilots, computers, and TV - to become
Rating:Essay Length: 355 Words / 2 PagesSubmitted: February 26, 2010 -
The First Video Game
While it is as far from the eventual commercial videogame systems that come later as a walk in the park is to a walk on the moon, a physicist trying to make the public tour of his lab a little more exciting to bored visitors designs what some consider as a precursor videogame system in 1958. Working at Brookhaven National Laboratory, a US nuclear research lab in Upton, New York, William A. Higinbotham notices that
Rating:Essay Length: 735 Words / 3 PagesSubmitted: February 26, 2010 -
Video Game Violence and Public Policy
Video Game Violence and Public Policy David Walsh, Ph.D. National Institute on Media and the Family Video games will turn 30 years old in 2002. The industry that started with Pong has become a multi-billion dollar worldwide industry. The growth of the industry is both matched and driven by the technological advances. In a little more than two years, video game consoles have gone from processing 350,000 polygons per second (pg/s) ЎXa measure of graphic
Rating:Essay Length: 2,123 Words / 9 PagesSubmitted: February 26, 2010 -
Five Challenges Facing Entry into the Asian Markets
Five challenges facing entry into the Asian markets PART ONE: RELATIONSHIPS The following part relates to relationships between people. It focuses on the differences in how Western and Asian business people approach relationships, how these relationships are developed and how various cultures have an effect on such relationships. The issues discussed are mainly threefold and are divided into: (1) Guanxi relationships; (2) Individualism, Collectivism and Confucianism; and (3) Westerners in China. 1: Guanxi Relationships Having
Rating:Essay Length: 554 Words / 3 PagesSubmitted: February 27, 2010 -
Personal Computer Games
Personal Computer Games The computer game requires technology capable of handling large amounts of data and of representing this data. The computer game symbolized how far the computer technology has been developed in the past decade. The computer game was “originally developed on equipment designed for military and academic purposes. But today the computer game is the driving force in the development of much hardware such as 3d graphics accelerators.” The first computer games were
Rating:Essay Length: 332 Words / 2 PagesSubmitted: February 27, 2010 -
Video Games: Where’s the Harm?
Wicks, Robert. Understanding Audiences. 2. Mahwah, New Jersey: Lawrence Erlbaum Associates, 2001. Understanding Audiences invites scholars and students of mass communication to consider how media messages interact with attitudes, beliefs, opinions, and predispositions to produce conceptions of social reality among audience members. It relies on social science theory and research from communication, psychology and sociology. It suggests that there needs to be a wide range of methodological approaches to help understand the nature of the
Rating:Essay Length: 1,676 Words / 7 PagesSubmitted: February 28, 2010 -
Enders Game
Ender Wiggin, the third in a family of child geniuses, is selected by international military forces to save the world from destruction. Before being chosen Ender wears a unique monitor that allows the heads of the military to see things as Ender does. Ender's brother Peter and his sister Valentine also wore this monitor, although neither was selected, nor did they have it for as long as Ender, and Peter will never forgive Ender for
Rating:Essay Length: 763 Words / 4 PagesSubmitted: March 2, 2010 -
Risk: The Game of Strategy
Caitlin Close Period 4 September 15, 2005 RISK: The Strategy Game North Africa to attack Brazil. It has all come down to this last battle in the war for the world. You pick up your dice and roll as your opponent rolls his. As the dice roll to a stop you cross your fingers and hold your breath as you await to find out what you rolled. Did you finally make your life dream come
Rating:Essay Length: 948 Words / 4 PagesSubmitted: March 2, 2010 -
Video Games: Sport or Not?
Video Games are one of the main sources of entertainment throughout the entire world. With today’s technology, video games are becoming more advance with their graphics and the way they are played. Many people have argued whether or not video games can be considered as an actual sport, but there is no way video games can fall under the category of being an actual sporting event. However, with the technology we are making, video games
Rating:Essay Length: 447 Words / 2 PagesSubmitted: March 4, 2010 -
A Dolls House - Central Theme
A Dolls House - Central Theme A Doll's House - Central Theme One of A Doll's House's central theme is secession from society. It is demonstrated by several of its characters breaking away from the social standards of their time and acting on their own terms. No one character demonstrates this better than Nora. During the time in which the play took place society frowned upon women asserting themselves. Women were supposed to play a
Rating:Essay Length: 552 Words / 3 PagesSubmitted: March 4, 2010 -
Criticism of Sexuality and Nudity in Video Games
Computer and video games have been the subject of frequent controversy and censorship, due to the depiction of graphic violence, sexual themes, racism, advertising, eavesdropping, consumption of illegal drugs, consumption of alcohol or tobacco, propaganda or profanity in some games. Among others, critics of video games sometimes include parents' groups, politicians, organized religion groups, and other special interest groups, and may become a part of new laws and legislation in the United States and other
Rating:Essay Length: 666 Words / 3 PagesSubmitted: March 6, 2010 -
Nevada Gaming
When I use to first think of Nevada Gaming; the first thing that would come to mind would be the movie Bugsy. I know now that it is much more than that and the gangsters that brought gaming here to the desert to hide their illegal laundering of money and other activities. Nevada gaming has always been a target for special investigations going far back as 1950 through the most recent Commission findings in 1999.
Rating:Essay Length: 1,174 Words / 5 PagesSubmitted: March 9, 2010 -
States Argument Central
This four-page undergraduate paper discusses the opposition that American leaders encountered after the Revolution, as a result of deciding to form a central government. The states feared that such a government would suppress them and would interfere with their internal affairs. Consequently, heated debates and uprisings characterize this period, which started with the framing of Articles in 1777 and ended with the final adoption of the United States constitution in 1787. STATES' ARGUMENTS AGAINST A
Rating:Essay Length: 432 Words / 2 PagesSubmitted: March 10, 2010 -
Exposition: How Dating Is like Playing a Board Game
Exposition: How Dating is Like Playing a Board Game Dating can be looked upon as a game, a game that requires each player assume a role. By assuming roles they must stick to their role without rearing off. Each role must be played carefully. The role of the man must be giving to the woman, and the role of the woman is to be patient with the man. All this must be followed like a
Rating:Essay Length: 444 Words / 2 PagesSubmitted: March 11, 2010 -
What Makes a Good Video Game?
It's getting late. Around 11:30PM. I know I should be getting to bed soon; I have to get up at 8:00AM to get ready for class. But, I figure I'll just pop FIFA 2004 into my PC and play for a little bit. Just to get past the next section. I'll save at the next save point, turn it off, and go to sleep. Video games are one of my favorite pastimes. I enjoy playing
Rating:Essay Length: 637 Words / 3 PagesSubmitted: March 12, 2010 -
Hey Can’t Stop Playing Video Games
"You have no life, you only focus on gaming, putting off everything, like getting a haircut," recalled the 27-year-old Jun, who was able to kick the habit earlier this year though he remains in the milieu, running an Internet cafe in southeastern Seoul. For others, the addiction has become all-consuming, raising concerns about the health of the millions of gamers in the world's most wired country. The habit has even been deadly: In August, a
Rating:Essay Length: 736 Words / 3 PagesSubmitted: March 13, 2010