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318 Essays on Central Asian Game. Documents 76 - 100

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Last update: August 22, 2014
  • How to Crack a Game

    How to Crack a Game

    Introducing So you want to be a cracker huh?Aha.I know what do you think.You think i download any shit crack help documents from the internet read them and can start to crack huh?Then i'll call me CdKiller and be famous as every other cracker in the net huh?NO!ALL WHAT YOU HAVE THINK ABOUT CRACKING IS FALSE!FORGET IT NOW!CLEAR YOUR BRAIN AND I'LL TEACH YOU HOW TO CRACK! After you finished reading this text you'll know

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    Essay Length: 1,877 Words / 8 Pages
    Submitted: December 10, 2009 By: Bred
  • Games and Violence

    Games and Violence

    Video games and violence have been an ongoing conflict in the past. Some people believe if you play violent video games it could reflect into your present lifestyle. Others believe that it is just bad parenting. Which ever of these two you believe to be true is your decision. Will a video game make you kill somebody or is this just a copout excuse to blame someone else for the actions you committed? These

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    Essay Length: 668 Words / 3 Pages
    Submitted: December 10, 2009 By: Stenly
  • The Game of Advertising

    The Game of Advertising

    The Game of Advertising Advertising is a tricky game, and advertisers are a group of tricky individuals. Their whole job is to find some new way of making you think that their product is better than the next guys. They will throw out tricky little catch words that make you think that you are receiving a deal or that you are special. These are all techniques that advertisers call weasel words. Advertisers want to trick

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    Essay Length: 406 Words / 2 Pages
    Submitted: December 10, 2009 By: Mike
  • Video Games

    Video Games

    Video Games BANG! You fire another round into the horde of zombies’ lurching toward you, and reach for another clip. Then you realize that you’re out of ammo, and there’s still loads of rotting corpses walking right at you. You take out your handy combat knife and prepare for a fight. Of course, you’re not actually being attacked by zombies; you’re playing a video game. Video games are the world’s fastest growing industry, with a

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    Essay Length: 935 Words / 4 Pages
    Submitted: December 11, 2009 By: Anna
  • Is There a High Degree of Violence in Video Games

    Is There a High Degree of Violence in Video Games

    Is There a High Degree of Violence in Video Games? Ever since their conception, video games have contained violence, violence being to cause pain or death onto other beings. From the earliest games to most advanced modern 1st person shooter violence plays an important role in games. Determining that violence is present in video games is easy and the answer is yes. The early games like Wonder Boy and Space Invaders contain violence, the later

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    Essay Length: 760 Words / 4 Pages
    Submitted: December 13, 2009 By: Mike
  • Toward a More Worldly World Series: Reading Game Three of the 1998 American League Championship and David Wong Louie’s "warming Trends"

    Toward a More Worldly World Series: Reading Game Three of the 1998 American League Championship and David Wong Louie’s "warming Trends"

    Toward a Worldly World Series At this point, I wish to turn to an exploration of "Warming Trends" in relation to the changing significance of baseball to show how changes in the perception of America and Chinese Americans can change the way Chinese American texts are received. Like the allegorical significance of the battle between the Yankees and the Indians, Louie's use of baseball as a signifier of Americanness is highly dependent on our perceptions

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    Essay Length: 1,868 Words / 8 Pages
    Submitted: December 15, 2009 By: Janna
  • Marketing Game

    Marketing Game

    Marketing is the discovery of what the consumer wants and be able to offer a product that satisfies their needs. We also need to be conscious of what they don't want and formulating strategies to avoid disappointment. The thought of being the decision makers of a new to market product with little or no knowledge of what and how to achieve these goals was daunting indeed. Establishing a strategy in which to make this line

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    Essay Length: 381 Words / 2 Pages
    Submitted: December 15, 2009 By: Artur
  • Asian Food

    Asian Food

    Asian Food By: xxx Thailand: Thailand is grouped with Southeast Asia cuisines. Thai food is usually prepared stir-fried, steamed, or grilled over charcoal, however, ultimately the wok dominates the kitchen. Thai food has been described to have the "consistency of Chinese food, the spiciness of Mexican food, the lusciousness of Polynesian and the extract flavors of none of the above." The original home of the T'ai tribes existed in the mountain valleys of southwestern China,

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    Essay Length: 1,317 Words / 6 Pages
    Submitted: December 15, 2009 By: Andrew
  • Video Games Are Beneficial

    Video Games Are Beneficial

    Video Games are beneficial Video Games have come a long way since their first introduction into the main stream. With video games becoming more sophisticated and using advanced technology, it seems as if video games are closing in on the gap between games and reality. However, as video games become ever so life-like it brings up the question of if the violence associated with video games is having a negative consequence. There have been many

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    Essay Length: 1,944 Words / 8 Pages
    Submitted: December 16, 2009 By: Venidikt
  • The Ultimatum Game

    The Ultimatum Game

    The Ultimatum Game (UG) is a test of the self-interest model and has been used to analyze certain aspects of bargaining behavior. It is played a single time in pairs of players who do not know one another. The two players are assigned the role of either proposer or responder. The two divide a sum of money, with the proposer specifying the terms of division. The responder has the option of accepting or declining the

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    Essay Length: 1,158 Words / 5 Pages
    Submitted: December 16, 2009 By: Top
  • Video Games Is Not the Cause

    Video Games Is Not the Cause

    Violent Games Are Not The Cause. Second to the movies industry, video games or electronic games industry is on a rapid development with billions of dollars made. Among them, categories such as Point-and-Shoot, RPG (Role-playing game), RTS (Real Time Strategy) games and some others are often branded too violent for their violent acts and blood and gore scenes. Generally, many people in Canada and the United States believe that media violence, a category which violent

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    Essay Length: 2,036 Words / 9 Pages
    Submitted: December 16, 2009 By: Jessica
  • Video Game Violence

    Video Game Violence

    Video Game Violence On April 20, 1999, Eric Harris and Dylan Klebold launched an assault on Columbine High School in Littleton, Colorado, murdering 13 and wounding 23 before turning the guns on themselves. Although it is impossible to know exactly what caused these teens to attack their own classmates and teachers, a number of factors probably were involved. One possible contributing factor is violent video games. Harris and Klebold enjoyed playing the bloody, shoot-'em-up video

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    Essay Length: 1,228 Words / 5 Pages
    Submitted: December 16, 2009 By: Vika
  • Video Game and Interactive Entertainment Industry

    Video Game and Interactive Entertainment Industry

    Market research firm DFC Intelligence has released its latest forecast for the video game and interactive entertainment industry. The new report forecasts that worldwide sales of traditional PC game, video game and portable game hardware and software are expected to increase from $23.2 billion in 2003 to $31.6 billion in 2009. Last month DFC released a separate report, The Online Game Market 2004, which estimated that the online game market would reach sales of $9.8

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    Essay Length: 286 Words / 2 Pages
    Submitted: December 16, 2009 By: Vika
  • Violent Video Games

    Violent Video Games

    Violent Video Games It seems like everywhere we as a society look today, violence rears its disgusting head. We see violence in the streets, back alleys, and even our schools. Violence can now be seen in many people’s living rooms while they are sitting down playing video games. Children and teenagers seem to be the most effected by violence on video games. Many things should be done to change children’s view on video games and

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    Essay Length: 565 Words / 3 Pages
    Submitted: December 17, 2009 By: Max
  • The Central Inteligence Agency

    The Central Inteligence Agency

    The Central Inteligence Agency The CIA is one of the U.S. foreign inteligency agencies, responsible for getting and analyzing information about foreign government, corporations, individuals, and reporting such information to the various branches of the U.S. government. The State Department's Bureau or intelligence and reserch and theDefense Department'sdefense intelligence agency comprise the other two. Its headquarters is inLangley, Virginia, across the Potomac River from D.C. The Agency, created in 1947 by President Harry S. Trueman,

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    Essay Length: 2,040 Words / 9 Pages
    Submitted: December 19, 2009 By: Mike
  • Violent Video Games: How Are They Affecting Our Youth?

    Violent Video Games: How Are They Affecting Our Youth?

    Violent Video Games: How are they affecting our Youth? In this day and age it seems as if America?s youth is becoming more violent. Concern for those aspects in our society which influence violent acts has become an issue since the tragedy at Columbine High School on April 20, 1999. Many feel one aspect of today?s society affecting our nation?s youth in a negative manner is video games. Is this form of entertainment really a

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    Essay Length: 1,453 Words / 6 Pages
    Submitted: December 19, 2009 By: Top
  • The Name of the Game Is Shame

    The Name of the Game Is Shame

    In the essay titled, “The Name of the Game Is Shame”, author Jonathan Alter established his views on teen pregnancy. He believes that the fact of “out-of-wedlock teen pregnancy” is wrong and those who are involved should be put to shame in some sort of manner. Alter brings the anti-teen-pregnancy campaign of President Clinton into his essay with great points on it. The voices of the coming backlash, the New Reactionaries, state that Clinton’s program

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    Essay Length: 696 Words / 3 Pages
    Submitted: December 21, 2009 By: David
  • Championship Game

    Championship Game

    An ecstatic sense of excitement filled the thick, musky air. The bright orange ball with hundreds of small gripped bumps motionlessly lied in the palms of the referee’s strong hands, waiting to leap into to air like a firecracker on the 4th of July, signifying the beginning of what would be an intense battle of a championship game. The referee was a giant among men, standing what seemed to be 10 feet tall, towering over

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    Essay Length: 974 Words / 4 Pages
    Submitted: December 21, 2009 By: Edward
  • Violent Video Games Affect on Youth Today

    Violent Video Games Affect on Youth Today

    In the more recent times it seems as if America’s youth is becoming more violent. Concern for those aspects in our society which influence violent acts has become an issue since the tragedy at Columbine High School on April 20, 1999. Many feel one aspect of today’s society affecting our nation’s youth in a negative manner is video games. Is this form of entertainment really a factor in teen violence? I think not. We should

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    Essay Length: 1,162 Words / 5 Pages
    Submitted: December 21, 2009 By: July
  • Video Games and Violence

    Video Games and Violence

    VIDEO GAMES AND VIOLENCE Tonight on the ten o'clock news, I watched a story about a boy who killed his younger brother as they were playing out parts of the video game Half Life. The two were known in the neighborhood as "Good, friendly and were children that were easy to get along with," said a neighbor. They were acting out parts of the action/adventure game when the younger boy grabbed his dad's loaded gun.

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    Essay Length: 363 Words / 2 Pages
    Submitted: December 23, 2009 By: Fatih
  • Parenting Styles - an Asian Insight

    Parenting Styles - an Asian Insight

    In 1978, Dr. Diana Baumrind was the first to define the four parenting styles. Since then, there have been more styles that utilize different category designs. For Baumrind, her categories were responsiveness and demandingness. Responsiveness is defined as warmth: a parent's response to the needs of a child in an accepting and supporting way. Responsiveness can also be used interchangeable with love. Parents use love as a tool to teach right from wrong, increase a

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    Essay Length: 1,231 Words / 5 Pages
    Submitted: December 23, 2009 By: Fatih
  • The U.S. Constitution Power Grab Game

    The U.S. Constitution Power Grab Game

    THE U.S. CONSTITUTION POWER GRAB GAME Appropriate for grades 9-12. State Standard: Government and Civics 5.3.9.B OVERVIEW: The highest law of the land in the United States is the Constitution. This is the basic principle we want young people to understand and support in our social studies classes. Associated with the knowledge of the Constitution are several fundamental ideas: checks and balances, separation of powers, Bill of Rights and amendments. PURPOSE: To encourage students to

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    Essay Length: 1,592 Words / 7 Pages
    Submitted: December 23, 2009 By: Mike
  • Baseball the Game of Passion

    Baseball the Game of Passion

    My Family My Family has always been a very important staple in my life, they come to all of my sporting events and school activities to support me 100%. They are always there if I ever am in trouble or in need of help, they can do whatever I need. If I need a talking to and I need to calm down and focus they can do that for me. Then there are the times

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    Essay Length: 935 Words / 4 Pages
    Submitted: December 24, 2009 By: Jack
  • Computer Games

    Computer Games

    Computer Games Kelly Hanlon, Tim Lopes, Jeff Peterson, Daniel Gallant University of Phoenix CIS 319 Clay Fielding December 1 2004 Introduction Computer games in the information systems industry account for over seven billion dollars in sales in 2003 and are a pivotal component in driving both the software and hardware portions of the industry. (Entertainment Software Association, 2003). Computer games are quickly taking a chuck of total dollars in the entertainment industry and some say

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    Essay Length: 3,399 Words / 14 Pages
    Submitted: December 24, 2009 By: Mike
  • Violence and Conflict Are Central to ‘romeo and Juliet'.Discuss This Theme with Reference to Act 3, Scene 1 and one Other Scene.

    Violence and Conflict Are Central to ‘romeo and Juliet'.Discuss This Theme with Reference to Act 3, Scene 1 and one Other Scene.

    Violence and Conflict are central to ‘Romeo and Juliet’. Discuss this theme with reference to Act 3, Scene 1 and one other scene. The play ‘Romeo and Juliet’ was written by William Shakespeare sometime between 1594 and 1596. It is set in the Italian city of Verona and tells the tale of the tragic demise of two lovers, Romeo and Juliet, attributable to the bitter blood feud between their families, the Capulets and the Montagues.

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    Essay Length: 2,641 Words / 11 Pages
    Submitted: December 26, 2009 By: Vika

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