Line Video Game Histroy Essays and Term Papers
277 Essays on Line Video Game Histroy. Documents 51 - 75
-
Video Games and Violence
When I hear the words video games and violence in the same sentence, I automatically think that they are talking about video games causing violence among young teens and adults. I do believe that video games cause some sort of aggression and added violence in that age group, but not to a point of someone killing another person. My generation has grown up on the evolution of the video game. All we see nowadays
Rating:Essay Length: 610 Words / 3 PagesSubmitted: February 22, 2010 -
Video Game and Software Industry
Introduction The video game industry is very broad in scope and continuously growing at a rapid pace (Exhibit 1) with billions of dollars to be made. Although the large potential for growth cushions rivalry amongst the existing competitors in this industry, video game companies constantly focus on differentiating their products and seize new opportunities to gain and secure their customers loyalty in order to continue in the business. Most of these new opportunities are created
Rating:Essay Length: 1,183 Words / 5 PagesSubmitted: February 22, 2010 -
What Is the Cause and Effects of Music, Television, and Video Game Violence on Children and Teens in America?
Bradis McGriff Humanities 110 November 27, 2004 Dr. Privateer What is the cause and effects of Music, Television, and Video Game Violence on Children and Teens In America? Introduction Usually when a child or a teenager commits a crime, it is never their fault. When a child or a teenager commits a crime, the responsibility never belongs to the parents either. Instead, when a teenager or a child commits a crime, the first thing that
Rating:Essay Length: 2,954 Words / 12 PagesSubmitted: February 24, 2010 -
Video Games: More Good Than Bad
It’s Not Pac Man’s Fault Recently, videogames have been accused of increased violence among young people and have been blamed for society’s problems. However, I believe that videogames are not responsible for violence increase or other people’s actions. As a matter of fact, it’s quite the opposite situation. Videogames offer mental health benefits, improve social skills and enforce and incorporate academic skills. Although many adults think video games are nothing but a waste of time
Rating:Essay Length: 468 Words / 2 PagesSubmitted: February 25, 2010 -
The First Video Game
While it is as far from the eventual commercial videogame systems that come later as a walk in the park is to a walk on the moon, a physicist trying to make the public tour of his lab a little more exciting to bored visitors designs what some consider as a precursor videogame system in 1958. Working at Brookhaven National Laboratory, a US nuclear research lab in Upton, New York, William A. Higinbotham notices that
Rating:Essay Length: 735 Words / 3 PagesSubmitted: February 26, 2010 -
Video Game Violence and Public Policy
Video Game Violence and Public Policy David Walsh, Ph.D. National Institute on Media and the Family Video games will turn 30 years old in 2002. The industry that started with Pong has become a multi-billion dollar worldwide industry. The growth of the industry is both matched and driven by the technological advances. In a little more than two years, video game consoles have gone from processing 350,000 polygons per second (pg/s) ЎXa measure of graphic
Rating:Essay Length: 2,123 Words / 9 PagesSubmitted: February 26, 2010 -
Video Games: Where’s the Harm?
Wicks, Robert. Understanding Audiences. 2. Mahwah, New Jersey: Lawrence Erlbaum Associates, 2001. Understanding Audiences invites scholars and students of mass communication to consider how media messages interact with attitudes, beliefs, opinions, and predispositions to produce conceptions of social reality among audience members. It relies on social science theory and research from communication, psychology and sociology. It suggests that there needs to be a wide range of methodological approaches to help understand the nature of the
Rating:Essay Length: 1,676 Words / 7 PagesSubmitted: February 28, 2010 -
Video Games: Sport or Not?
Video Games are one of the main sources of entertainment throughout the entire world. With today’s technology, video games are becoming more advance with their graphics and the way they are played. Many people have argued whether or not video games can be considered as an actual sport, but there is no way video games can fall under the category of being an actual sporting event. However, with the technology we are making, video games
Rating:Essay Length: 447 Words / 2 PagesSubmitted: March 4, 2010 -
Criticism of Sexuality and Nudity in Video Games
Computer and video games have been the subject of frequent controversy and censorship, due to the depiction of graphic violence, sexual themes, racism, advertising, eavesdropping, consumption of illegal drugs, consumption of alcohol or tobacco, propaganda or profanity in some games. Among others, critics of video games sometimes include parents' groups, politicians, organized religion groups, and other special interest groups, and may become a part of new laws and legislation in the United States and other
Rating:Essay Length: 666 Words / 3 PagesSubmitted: March 6, 2010 -
What Makes a Good Video Game?
It's getting late. Around 11:30PM. I know I should be getting to bed soon; I have to get up at 8:00AM to get ready for class. But, I figure I'll just pop FIFA 2004 into my PC and play for a little bit. Just to get past the next section. I'll save at the next save point, turn it off, and go to sleep. Video games are one of my favorite pastimes. I enjoy playing
Rating:Essay Length: 637 Words / 3 PagesSubmitted: March 12, 2010 -
Hey Can’t Stop Playing Video Games
"You have no life, you only focus on gaming, putting off everything, like getting a haircut," recalled the 27-year-old Jun, who was able to kick the habit earlier this year though he remains in the milieu, running an Internet cafe in southeastern Seoul. For others, the addiction has become all-consuming, raising concerns about the health of the millions of gamers in the world's most wired country. The habit has even been deadly: In August, a
Rating:Essay Length: 736 Words / 3 PagesSubmitted: March 13, 2010 -
Video Game Effects on Society
Media Violence And Its Effect On Society Does entertainment influence society's attitude towards violent behavior? In order to fully answer this question we must first understand what violence is. Violence is the use of one's powers to inflict mental or physical injury upon another; examples of this would be rape or murder. Violence in entertainment reaches the public by way of television, movies, video games, music, and novels. Violent images on television, as well as
Rating:Essay Length: 302 Words / 2 PagesSubmitted: March 13, 2010 -
Video Game Violence and Its Effects on Children
Video Game Violence and Its Effects on Children As we enter the 21st Century, video games are becoming more popular each and everyday. People of all ages can and do enjoy video games as a way to spend there free-time. These games allow the player to live in the game whether it’s about sports or a role playing game. The problem with the video games in the market is that they are becoming too violent
Rating:Essay Length: 624 Words / 3 PagesSubmitted: March 15, 2010 -
Career Research Paper: Video Game Design
I was drawn into video game design because I love video games and technology. Playing video games increased my interest in video game design. I already know having an interest in video games and knowledge about computers helps while becoming a video game designer. I hope to gain knowledge about their role in creating a video game, what they do daily, and their income. Video game designers have a unique role in creating a
Rating:Essay Length: 683 Words / 3 PagesSubmitted: March 16, 2010 -
The Video Game Narrative
The Video Game Narrative The first argument that arose out of the video game world was the debate of video game violence. Still unresolved, this debate has actually allowed for the video game industry to come fully into the main stream. As the din over violence quieted the fans of the game society began to focus on issues more akin to their own style. So then began the debate of game play vs. the video
Rating:Essay Length: 919 Words / 4 PagesSubmitted: March 24, 2010 -
Video Game Violence Starter
Video Game Violence Admiring the smooth barrel and full clip of bullets in his Sig model 552 Commando, Landros sat near the limestone corner listening to the footsteps and gunfire down the next hallway. Making sure not to be caught off guard by a lone commando, he set down a few claymore mines in the corridor behind him. Listening to the screams of both Terrorist and Counter-Terrorist clicked something in his mind... Time to clean
Rating:Essay Length: 607 Words / 3 PagesSubmitted: April 1, 2010 -
Violence in Video Games
Ever since video and computer games were introduced to the world, concerns have been raised regarding the violence in these games. The violence in these games often referred to cause pain or death to other things. With new hardware and advanced programming techniques, the violence becomes more and more realistic. In popular 1st person shooter games such as half-life and unreal tournament, dying soldiers in these games perform different movements when shot in different places.
Rating:Essay Length: 484 Words / 2 PagesSubmitted: April 14, 2010 -
Video Games: Deadly or Fun
Do violent video games influence teen behavior? If one were to Google the words “Teen Violence” they would find articles, journals, websites, blogs, and publications stating several opinions on the issue at hand. They all come down to two main arguments: those that feel that video games directly correlate to teen violence; and those who oppose the idea that any video game could cause such actions. Proponents of the idea that video games could directly
Rating:Essay Length: 787 Words / 4 PagesSubmitted: May 2, 2010 -
Violence in Video Games - Intro
When a horrible crime occurs, we want to know why. If it was related to drugs or gangs or an armed robbery, I think we find those as reasons behind each and every crime. We do not hate the crime less, but at least we think we know why it occurred. Consider the case of the two boys who walked into Columbine High School in Littleton Colorado and deliberately killed 12 students, a teacher and
Rating:Essay Length: 274 Words / 2 PagesSubmitted: May 3, 2010 -
Video Game Skills May Give Edge in Life
The "wired" generation; from online gaming to Myspace, these are the new "norms" in our technologically driven society. I believe that video games do increase some skills but some they lack in luster. While helping children with their reaction time and vision, gaming removes the fundamentals of being a child. It has been twenty plus years since the invention of computer gaming, so now there is loads of data to study. I believe we
Rating:Essay Length: 755 Words / 4 PagesSubmitted: May 3, 2010 -
Violent Video Games
Violent Video Games Video violence is a major problem in our society. When people are exposed to the violent world of video games, their perceptions of reality are changed from a world with consequence, to a world where consequence does not matter. USA Today Magazine states, that video violence is a major component in the desensitization of mankind (Video violence desensitizes the brain, 2006). Exposing children to the repetitive violence in video games serves as
Rating:Essay Length: 2,468 Words / 10 PagesSubmitted: May 4, 2010 -
Video Game Violence
Video game violence has been a growing fear to many people such as parents, educators, child advocates, medical professionals, policy makers, and many others. This is a fear of tiny pixels being combined into something that will mold a mind into thinking things, or worse, doing things that have severe consequences. For some this is a very serious issue and can be a problem with many gamers. Some organizations such as American Psychological Association, the
Rating:Essay Length: 1,087 Words / 5 PagesSubmitted: May 4, 2010 -
Violent Video Games’ Affect on Youth Today
In the more recent times it seems as if America's youth is becoming more violent. Concern for those aspects in our society which influence violent acts has become an issue since the tragedy at Columbine High School on April 20, 1999. Many feel one aspect of today's society affecting our nation's youth in a negative manner is video games. Is this form of entertainment really a factor in teen violence? I think not. We should
Rating:Essay Length: 1,163 Words / 5 PagesSubmitted: May 26, 2010 -
Sdm - Industry Analysis - Video Games
This cover sheet is for use by all students taking units in the School of Business. The unit code should begin with MBS. For all other units please check with your unit coordinator. Please complete and attach this form to your assignment before lodging it at the Academic Reception's assignment box or handing it in to. This cover sheet is for use by all students taking units in the School of Business. The unit code
Rating:Essay Length: 2,146 Words / 9 PagesSubmitted: May 29, 2010 -
Video Game Pop Culture Misunderstanding
Video Game Pop Culture Misunderstanding Our society isn’t safe for our children anymore because of drugs and alcohol abuse, sex, violence, war, playing video games…Playing video games? This is the last straw; some video games are made the focus of controversy when much better things can be argued over. Well, don’t get me wrong, some of these games show horrific acts of and much less to our kids. Also in 1992 “A recent survey
Rating:Essay Length: 1,890 Words / 8 PagesSubmitted: June 3, 2010